Electric Terrain is a Status Electric-type move with 10 PP. It was introduced in Generation VI.
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Power
—
Accuracy
—
PP
10
Priority
0
From the games
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Pokémon that learn Electric Terrain
75 Pokémon
Pikachu
#025

Raichu
#026

Magnemite
#081

Magneton
#082

Voltorb
#100

Electrode
#101

Chansey
#113

Electabuzz
#125

Jolteon
#135

Zapdos
#145

Mew
#151

Chinchou
#170

Lanturn
#171

Pichu
#172

Mareep
#179

Flaaffy
#180

Ampharos
#181

Elekid
#239

Blissey
#242

Raikou
#243

Manectric
#310

Plusle
#311

Minun
#312

Shinx
#403

Luxio
#404

Luxray
#405

Pachirisu
#417

Magnezone
#462

Electivire
#466

Rotom
#479

Arceus
#493

Blitzle
#522

Zebstrika
#523

Klinklang
#601

Eelektrik
#603

Eelektross
#604

Stunfisk
#618

Thundurus
#642

Zekrom
#644

Helioptile
#694

Heliolisk
#695

Dedenne
#702

Grubbin
#736

Charjabug
#737

Vikavolt
#738

Togedemaru
#777

Tapu Koko
#785

Xurkitree
#796

Zeraora
#807

Melmetal
#809

Boltund
#836

Toxtricity
#849

Pincurchin
#871

Morpeko
#877

Regieleki
#894

Pawmi
#921

Pawmo
#922

Pawmot
#923

Tadbulb
#938

Bellibolt
#939

Wattrel
#940

Kilowattrel
#941

Sandy Shocks
#989

Iron Treads
#990

Iron Bundle
#991

Iron Hands
#992

Iron Jugulis
#993

Iron Moth
#994

Iron Thorns
#995

Iron Valiant
#1006

Miraidon
#1008

Iron Leaves
#1010

Raging Bolt
#1021

Iron Boulder
#1022

Iron Crown
#1023
