Pokepedia

Pokémon Abilities

371 abilities across every generation.

Abilities are passive effects that shape how a Pokémon battles. Some trigger automatically (Intimidate lowers the opponent's Attack on switch-in), some modify stats (Huge Power doubles Attack), and some swap types or rules entirely. Click any ability to see what it does and every Pokémon that has it.

Adaptability

Gen IV

Increases the same-type attack bonus from 1.5× to 2×.

Aerilate

Gen VI

Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.

Aftermath

Gen IV

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Air Lock

Gen III

Negates all effects of weather, but does not prevent the weather itself.

Analytic

Gen V

Strengthens moves to 1.3× their power when moving last.

Anger Point

Gen IV

Raises Attack to the maximum of six stages upon receiving a critical hit.

Anger Shell

Gen IX

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are rais

Anticipation

Gen IV

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.

Aqua Boost

Gen V

Arena Trap

Gen III

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Armor Tail

Gen IX

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil

Gen VI

Protects allies against moves that affect their mental state.

As One Glastrier

Gen VIII

As One Spectrier

Gen VIII

Aura Break

Gen VI

Makes dark aura and fairy aura weaken moves of their respective types.

Bad Dreams

Gen IV

Damages sleeping opponents for 1/8 their max HP after each turn.

Ball Fetch

Gen VIII

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

Gen VII

Ally Pokémon's moves have their power increased to 1.3×.

Battle Armor

Gen III

Protects against critical hits.

Battle Bond

Gen VII

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Beads Of Ruin

Gen IX

Lowers Special Defense of all Pokémon except itself.

Beast Boost

Gen VII

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Berserk

Gen VII

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks

Gen V

Protects against Defense drops.

Black Hole

Gen V

Blaze

Gen III

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bodyguard

Gen V

Bonanza

Gen V

Bulletproof

Gen VI

Protects against bullet, ball, and bomb-based moves.

Calming

Gen V

Celebrate

Gen V

Cheek Pouch

Gen VI

Restores HP upon eating a Berry, in addition to the Berry's effect.

Chilling Neigh

Gen VIII

Boosts Attack after knocking out a Pokémon.

Chlorophyll

Gen III

Doubles Speed during strong sunlight.

Clear Body

Gen III

Prevents stats from being lowered by other Pokémon.

Climber

Gen V

Cloud Nine

Gen III

Negates all effects of weather, but does not prevent the weather itself.

Color Change

Gen III

Changes type to match when hit by a damaging move.

Comatose

Gen VII

This Pokémon always acts as though it were Asleep.

Commander

Gen IX

Goes inside the mouth of an ally Dondozo if one is on the field.

Competitive

Gen VI

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes

Gen III

Increases moves' accuracy to 1.3×.

Confidence

Gen V

Conqueror

Gen V

Contrary

Gen V

Inverts stat changes.

Corrosion

Gen VII

This Pokémon can inflict poison on Poison and Steel Pokémon.

Costar

Gen IX

Copies ally's stat changes on entering battle.

Cotton Down

Gen VIII

When Ignores moves and abilities that draw in moves.

Cud Chew

Gen IX

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Curious Medicine

Gen VIII

Resets all stat changes upon entering battlefield.

Cursed Body

Gen V

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm

Gen III

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp

Gen III

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Dancer

Gen VII

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Dark Aura

Gen VI

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.

Dauntless Shield

Gen VIII

Boosts Defense in battle.

Daze

Gen V

Dazzling

Gen VII

Opposing Pokémon cannot use priority attacks.

Decoy

Gen V

Deep Sleep

Gen V

Defeatist

Gen V

Halves Attack and Special Attack at 50% max HP or less.

Defiant

Gen V

Raises Attack two stages upon having any stat lowered.

Delta Stream

Gen VI

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.

Desolate Land

Gen VI

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.

Disguise

Gen VII

Prevents the first instance of battle damage.

Disgust

Gen V

Dodge

Gen V

Download

Gen IV

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Dragonize

Gen IX

The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.

Dragons Maw

Gen VIII

Powers up Dragon-type moves.

Drizzle

Gen III

Summons rain that lasts indefinitely upon entering battle.

Drought

Gen III

Summons strong sunlight that lasts indefinitely upon entering battle.

Dry Skin

Gen IV

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.2

Early Bird

Gen III

Makes sleep pass twice as quickly.

Earth Eater

Gen IX

Restores HP when hit by a Ground-type move.

Effect Spore

Gen III

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.

Electric Surge

Gen VII

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

Electromorphosis

Gen IX

When hit by an attack, the power of the next Electric-type move it uses is doubled.

Embody Aspect

Gen IX

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon

Emergency Exit

Gen VII

This Pokémon automatically switches out when its HP drops below half.

Explode

Gen V

Fairy Aura

Gen VI

Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.

Filter

Gen IV

Decreases damage taken from super-effective moves by 1/4.

Flame Body

Gen III

Has a 30% chance of burning attacking Pokémon on contact.

Flame Boost

Gen V

Flare Boost

Gen V

Increases Special Attack to 1.5× when burned.

Flash Fire

Gen III

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flower Gift

Gen IV

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Flower Veil

Gen VI

Protects friendly grass Pokémon from having their stats lowered by other Pokémon.

Fluffy

Gen VII

Damage from contact moves is halved. Damage from Fire moves is doubled.

Forecast

Gen III

Changes castform's type and form to match the weather.

Forewarn

Gen IV

Reveals the opponents' strongest move upon entering battle.

Fortune

Gen V

Friend Guard

Gen V

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Frighten

Gen V

Frisk

Gen IV

Reveals an opponent's held item upon entering battle.

Frostbite

Gen V

Full Metal Body

Gen VII

Other Pokémon cannot lower this Pokémon's stats.

Fur Coat

Gen VI

Halves damage from physical attacks.

Gale Wings

Gen VI

Raises flying moves' priority by one stage.

Galvanize

Gen VII

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Gluttony

Gen IV

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Good As Gold

Gen IX

Gives immunity to status moves.

Gooey

Gen VI

Lowers attacking Pokémon's Speed by one stage on contact.

Gorilla Tactics

Gen VIII

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Grass Cloak

Gen V

Grass Pelt

Gen VI

Boosts Defense while grassy terrain is in effect.

Grassy Surge

Gen VII

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Grim Neigh

Gen VIII

Boosts Special Attack after knocking out a Pokémon.

Guard Dog

Gen IX

Boosts Attack if intimidated, and prevents being forced to switch out.

Gulp

Gen V

Gulp Missile

Gen VIII

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.

Guts

Gen III

Increases Attack to 1.5× with a major status ailment.

Hadron Engine

Gen IX

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.

Harvest

Gen V

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Healer

Gen V

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Heatproof

Gen IV

Halves damage from fire moves and burns.

Heavy Metal

Gen V

Doubles the Pokémon's weight.

Herbivore

Gen V

Hero

Gen V

High Rise

Gen V

Honey Gather

Gen IV

The Pokémon may pick up honey after battle.

Hospitality

Gen IX

When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.

Hot Blooded

Gen V

Huge Power

Gen III

Doubles Attack in battle.

Hunger Switch

Gen VIII

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode

Hustle

Gen III

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Hydration

Gen IV

Cures any major status ailment after each turn during rain.

Hyper Cutter

Gen III

Prevents Attack from being lowered by other Pokémon.

Ice Body

Gen IV

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Ice Face

Gen VIII

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be res

Ice Scales

Gen VIII

Halves damage from Special moves.

Illuminate

Gen III

Doubles the wild encounter rate.

Illusion

Gen V

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Immunity

Gen III

Prevents poison.

Imposter

Gen V

Transforms upon entering battle.

Infiltrator

Gen V

Bypasses light screen, reflect, and safeguard.

Innards Out

Gen VII

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

Inner Focus

Gen III

Prevents flinching.

Insomnia

Gen III

Prevents sleep.

Instinct

Gen V

Interference

Gen V

Intimidate

Gen III

Lowers opponents' Attack one stage upon entering battle.

Intrepid Sword

Gen VIII

Boosts Attack in battle.

Iron Barbs

Gen V

Damages attacking Pokémon for 1/8 their max HP on contact.

Iron Fist

Gen IV

Strengthens punch-based moves to 1.2× their power.

Jagged Edge

Gen V

Justified

Gen V

Raises Attack one stage upon taking damage from a dark move.

Keen Eye

Gen III

Prevents accuracy from being lowered.

Klutz

Gen IV

Prevents the Pokémon from using its held item in battle.

Last Bastion

Gen V

Leaf Guard

Gen IV

Protects against major status ailments during strong sunlight.

Levitate

Gen III

Evades ground moves.

Libero

Gen VIII

Libero changes the Pokémon's type to that of its previously used attack.

Life Force

Gen V

Light Metal

Gen V

Halves the Pokémon's weight.

Lightning Rod

Gen III

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Limber

Gen III

Prevents paralysis.

Lingering Aroma

Gen IX

Contact changes the attacker's Ability to Lingering Aroma.

Liquid Ooze

Gen III

Damages opponents using leeching moves for as much as they would heal.

Liquid Voice

Gen VII

Sound-based moves become Water-type.

Long Reach

Gen VII

This Pokémon's moves do not make contact.

Lullaby

Gen V

Lunchbox

Gen V

Magic Bounce

Gen V

Reflects most non-damaging moves back at their user.

Magic Guard

Gen IV

Protects against damage not directly caused by a move.

Magician

Gen VI

Steals the target's held item when the bearer uses a damaging move.

Magma Armor

Gen III

Prevents freezing.

Magnet Pull

Gen III

Prevents steel opponents from fleeing or switching out.

Marvel Scale

Gen III

Increases Defense to 1.5× with a major status ailment.

Medic

Gen V

Mega Launcher

Gen VI

Strengthens aura and pulse moves to 1.5× their power.

Mega Sol

Gen IX

The Pokémon can use its moves as if the weather were harsh sunlight.

Melee

Gen V

Merciless

Gen VII

This Pokémon's moves critical hit against poisoned targets.

Mimicry

Gen VIII

Changes type depending on the terrain.

Minds Eye

Gen IX

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-t

Minus

Gen III

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Mirror Armor

Gen VIII

Reflects any stat-lowering effects.

Misty Surge

Gen VII

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Mold Breaker

Gen IV

Bypasses targets' abilities if they could hinder or prevent a move.

Mood Maker

Gen V

Moody

Gen V

Raises a random stat two stages and lowers another one stage after each turn.

Motor Drive

Gen IV

Absorbs electric moves, raising Speed one stage.

Mountaineer

Gen V

Moxie

Gen V

Raises Attack one stage upon KOing a Pokémon.

Multiscale

Gen V

Halves damage taken from full HP.

Multitype

Gen IV

Changes arceus's type and form to match its held Plate.

Mummy

Gen V

Changes attacking Pokémon's abilities to Mummy on contact.

Mycelium Might

Gen IX

Status moves go last, but are not affected by the opponent's ability.

Natural Cure

Gen III

Cures any major status ailment upon switching out.

Neuroforce

Gen VII

Increases super-effective damage dealt to 1.25×.

Neutralizing Gas

Gen VIII

Neutralizes abilities of all Pokémon in battle.

No Guard

Gen IV

Ensures all moves used by and against the Pokémon hit.

Nomad

Gen V

Normalize

Gen IV

Makes the Pokémon's moves all act normal-type.

Nurse

Gen V

Oblivious

Gen III

Prevents infatuation and protects against captivate.

Omnipotent

Gen V

Opportunist

Gen IX

Copies stat boosts by the opponent.

Orichalcum Pulse

Gen IX

Turns the sunlight harsh when entering battle, and boosts Attack while active.

Overcoat

Gen V

Protects against damage from weather.

Overgrow

Gen III

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Own Tempo

Gen III

Prevents confusion.

Parental Bond

Gen VI

Lets the bearer hit twice with damaging moves. The second hit has half power.

Parry

Gen V

Pastel Veil

Gen VIII

Prevents the Pokémon and its allies from being poisoned.

Perception

Gen V

Perish Body

Gen VIII

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket

Gen V

Steals attacking Pokémon's held items on contact.

Pickup

Gen III

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Piercing Drill

Gen IX

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.

Pixilate

Gen VI

Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.

Plus

Gen III

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Poison Heal

Gen IV

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Poison Point

Gen III

Has a 30% chance of poisoning attacking Pokémon on contact.

Poison Puppeteer

Gen IX

Pokémon poisoned by Pecharunt's moves will also become confused.

Poison Touch

Gen V

Has a 30% chance of poisoning target Pokémon upon contact.

Power Construct

Gen VII

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.

Power Nap

Gen V

Power Of Alchemy

Gen VII

When an ally faints, this Pokémon gains its Ability.

Power Spot

Gen VIII

Just being next to the Pokémon powers up moves.

Prankster

Gen V

Raises non-damaging moves' priority by one stage.

Pressure

Gen III

Increases the PP cost of moves targetting the Pokémon by one.

Pride

Gen V

Primordial Sea

Gen VI

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.

Prism Armor

Gen VII

Reduces super-effective damage to 0.75×.

Propeller Tail

Gen VIII

Ignores moves and abilities that draw in moves.

Protean

Gen VI

Changes the bearer's type to match each move it uses.

Protosynthesis

Gen IX

Raises highest stat in harsh sunlight, or if holding Booster Energy.

Psychic Surge

Gen VII

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

Punk Rock

Gen VIII

Boosts sound-based moves and halves damage from the same moves.

Pure Power

Gen III

Doubles Attack in battle.

Purifying Salt

Gen IX

Protects from status conditions and halves damage from Ghost-type moves.

Quark Drive

Gen IX

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Queenly Majesty

Gen VII

Opposing Pokémon cannot use priority attacks.

Quick Draw

Gen VIII

Enables the Pokémon to move first occasionally.

Quick Feet

Gen IV

Increases Speed to 1.5× with a major status ailment.

Rain Dish

Gen III

Heals for 1/16 max HP after each turn during rain.

Rattled

Gen V

Raises Speed one stage upon being hit by a dark, ghost, or bug move.

Receiver

Gen VII

When an ally faints, this Pokémon gains its Ability.

Reckless

Gen IV

Strengthens recoil moves to 1.2× their power.

Refrigerate

Gen VI

Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.

Regenerator

Gen V

Heals for 1/3 max HP upon switching out.

Ripen

Gen VIII

Doubles the effect of berries.

Rivalry

Gen IV

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Rks System

Gen VII

Changes this Pokémon's type to match its held Memory.

Rock Head

Gen III

Protects against recoil damage.

Rocky Payload

Gen IX

Powers up Rock-type moves.

Rough Skin

Gen III

Damages attacking Pokémon for 1/8 their max HP on contact.

Run Away

Gen III

Ensures success fleeing from wild battles.

Run Up

Gen V

Sand Force

Gen V

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Sand Rush

Gen V

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Sand Spit

Gen VIII

Creates a sandstorm when hit by an attack.

Sand Stream

Gen III

Summons a sandstorm that lasts indefinitely upon entering battle.

Sand Veil

Gen III

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Sandpit

Gen V

Sap Sipper

Gen V

Absorbs grass moves, raising Attack one stage.

Schooling

Gen VII

Wishiwashi becomes Schooling Form when its HP is 25% or higher.

Scrappy

Gen IV

Lets the Pokémon's normal and fighting moves hit ghost Pokémon.

Screen Cleaner

Gen VIII

Nullifies effects of Light Screen, Reflect, and Aurora Veil.

Seed Sower

Gen IX

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

Sequence

Gen V

Serene Grace

Gen III

Doubles the chance of moves' extra effects occurring.

Shackle

Gen V

Shadow Dash

Gen V

Shadow Shield

Gen VII

When this Pokémon has full HP, regular damage from moves is halved.

Shadow Tag

Gen III

Prevents opponents from fleeing or switching out.

Share

Gen V

Sharpness

Gen IX

Powers up slicing moves.

Shed Skin

Gen III

Has a 33% chance of curing any major status ailment after each turn.

Sheer Force

Gen V

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Shell Armor

Gen III

Protects against critical hits.

Shield

Gen V

Shield Dust

Gen III

Protects against incoming moves' extra effects.

Shields Down

Gen VII

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

Simple

Gen IV

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Skater

Gen V

Skill Link

Gen IV

Extends two-to-five-hit moves and triple kick to their full length every time.

Slow Start

Gen IV

Halves Attack and Speed for five turns upon entering battle.

Slush Rush

Gen VII

During Hail, this Pokémon has double Speed.

Sniper

Gen IV

Strengthens critical hits to inflict 3× damage rather than 2×.

Snow Cloak

Gen IV

Increases evasion to 1.25× during hail. Protects against hail damage.

Snow Warning

Gen IV

Summons hail that lasts indefinitely upon entering battle.

Solar Power

Gen IV

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Solid Rock

Gen IV

Decreases damage taken from super-effective moves by 1/4.

Soul Heart

Gen VII

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

Soundproof

Gen III

Protects against sound-based moves.

Speed Boost

Gen III

Raises Speed one stage after each turn.

Spicy Spray

Gen IX

When the Pokémon takes damage from a move, it burns the attacker.

Spirit

Gen V

Sponge

Gen V

Sprint

Gen V

Stakeout

Gen VII

This Pokémon's moves have double power against Pokémon that switched in this turn.

Stall

Gen IV

Makes the Pokémon move last within its move's priority bracket.

Stalwart

Gen VIII

Ignores moves and abilities that draw in moves.

Stamina

Gen VII

Raises this Pokémon's Defense by one stage when it takes damage from a move.

Stance Change

Gen VI

Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.

Static

Gen III

Has a 30% chance of paralyzing attacking Pokémon on contact.

Steadfast

Gen IV

Raises Speed one stage upon flinching.

Stealth

Gen V

Steam Engine

Gen VIII

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

Steelworker

Gen VII

This Pokémon's Steel moves have 1.5× power.

Steely Spirit

Gen VIII

Powers up ally Pokémon's Steel-type moves.

Stench

Gen III

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Gen III

Prevents a held item from being removed by other Pokémon.

Storm Drain

Gen IV

Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Strong Jaw

Gen VI

Strengthens biting moves to 1.5× their power.

Sturdy

Gen III

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Suction Cups

Gen III

Prevents being forced out of battle by other Pokémon's moves.

Super Luck

Gen IV

Raises moves' critical hit rates one stage.

Supersweet Syrup

Gen IX

Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.

Supreme Overlord

Gen IX

Attack and Special Attack are boosted for each party Pokémon that has been defeated.

Surge Surfer

Gen VII

Doubles this Pokémon's Speed on Electric Terrain.

Swarm

Gen III

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.

Sweet Veil

Gen VI

Prevents friendly Pokémon from sleeping.

Swift Swim

Gen III

Doubles Speed during rain.

Sword Of Ruin

Gen IX

Lowers Defense of all Pokémon except itself.

Symbiosis

Gen VI

Passes the bearer's held item to an ally when the ally uses up its item.

Synchronize

Gen III

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Tablets Of Ruin

Gen IX

Lowers Attack of all Pokémon except itself.

Tangled Feet

Gen IV

Doubles evasion when confused.

Tangling Hair

Gen VII

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

Technician

Gen IV

Strengthens moves of 60 base power or less to 1.5× their power.

Telepathy

Gen V

Protects against friendly Pokémon's damaging moves.

Tenacity

Gen V

Tera Shell

Gen IX

All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.

Tera Shift

Gen IX

When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.

Teraform Zero

Gen IX

As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.

Teravolt

Gen V

Bypasses targets' abilities if they could hinder or prevent moves.

Thermal Exchange

Gen IX

Raises Attack when hit by a Fire-type move. Cannot be burned.

Thick Fat

Gen III

Halves damage from fire and ice moves.

Thrust

Gen V

Tinted Lens

Gen IV

Doubles damage inflicted with not-very-effective moves.

Torrent

Gen III

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

Tough Claws

Gen VI

Strengthens moves that make contact to 1.33× their power.

Toxic Boost

Gen V

Increases Attack to 1.5× when poisoned.

Toxic Chain

Gen IX

May cause bad poisoning when the Pokémon hits an opponent with a move.

Toxic Debris

Gen IX

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

Trace

Gen III

Copies an opponent's ability upon entering battle.

Transistor

Gen VIII

Powers up Electric-type moves.

Triage

Gen VII

This Pokémon's healing moves have their priority increased by 3.

Truant

Gen III

Skips every second turn.

Turboblaze

Gen V

Bypasses targets' abilities if they could hinder or prevent moves.

Unaware

Gen IV

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Unburden

Gen IV

Doubles Speed upon using or losing a held item.

Unnerve

Gen V

Prevents opposing Pokémon from eating held Berries.

Unseen Fist

Gen VIII

Contact moves can strike through Protect/Detect.

Vanguard

Gen V

Vessel Of Ruin

Gen IX

Lowers Special Attack of all Pokémon except itself.

Victory Star

Gen V

Increases moves' accuracy to 1.1× for friendly Pokémon.

Vital Spirit

Gen III

Prevents sleep.

Volt Absorb

Gen III

Absorbs electric moves, healing for 1/4 max HP.

Wandering Spirit

Gen VIII

Swaps abilities with opponents on contact.

Warm Blanket

Gen V

Water Absorb

Gen III

Absorbs water moves, healing for 1/4 max HP.

Water Bubble

Gen VII

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

Water Compaction

Gen VII

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

Water Veil

Gen III

Prevents burns.

Wave Rider

Gen V

Weak Armor

Gen V

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Well Baked Body

Gen IX

Immune to Fire-type moves, and Defense is sharply boosted.

White Smoke

Gen III

Prevents stats from being lowered by other Pokémon.

Wimp Out

Gen VII

This Pokémon automatically switches out when its HP drops below half.

Wind Power

Gen IX

When hit by a wind move, the power of the next Electric-type move it uses is doubled.

Wind Rider

Gen IX

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.

Wonder Guard

Gen III

Protects against damaging moves that are not super effective.

Wonder Skin

Gen V

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

Zen Mode

Gen V

Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.

Zero To Hero

Gen IX

Transforms into its Hero Form when switching out.