Pokémon Abilities
371 abilities across every generation.
Abilities are passive effects that shape how a Pokémon battles. Some trigger automatically (Intimidate lowers the opponent's Attack on switch-in), some modify stats (Huge Power doubles Attack), and some swap types or rules entirely. Click any ability to see what it does and every Pokémon that has it.
Adaptability
Gen IVIncreases the same-type attack bonus from 1.5× to 2×.
Aerilate
Gen VITurns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
Aftermath
Gen IVDamages the attacker for 1/4 its max HP when knocked out by a contact move.
Air Lock
Gen IIINegates all effects of weather, but does not prevent the weather itself.
Analytic
Gen VStrengthens moves to 1.3× their power when moving last.
Anger Point
Gen IVRaises Attack to the maximum of six stages upon receiving a critical hit.
Anger Shell
Gen IXWhen the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are rais
Anticipation
Gen IVNotifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Aqua Boost
Gen VArena Trap
Gen IIIPrevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Armor Tail
Gen IXPrevents the opponent from using any moves that have priority, such as Quick Attack.
Aroma Veil
Gen VIProtects allies against moves that affect their mental state.
As One Glastrier
Gen VIIIAs One Spectrier
Gen VIIIAura Break
Gen VIMakes dark aura and fairy aura weaken moves of their respective types.
Bad Dreams
Gen IVDamages sleeping opponents for 1/8 their max HP after each turn.
Ball Fetch
Gen VIIIIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
Battery
Gen VIIAlly Pokémon's moves have their power increased to 1.3×.
Battle Armor
Gen IIIProtects against critical hits.
Battle Bond
Gen VIITransforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Beads Of Ruin
Gen IXLowers Special Defense of all Pokémon except itself.
Beast Boost
Gen VIIRaises this Pokémon's highest stat by one stage when it faints another Pokémon.
Berserk
Gen VIIRaises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big Pecks
Gen VProtects against Defense drops.
Black Hole
Gen VBlaze
Gen IIIStrengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Bodyguard
Gen VBonanza
Gen VBulletproof
Gen VIProtects against bullet, ball, and bomb-based moves.
Calming
Gen VCelebrate
Gen VCheek Pouch
Gen VIRestores HP upon eating a Berry, in addition to the Berry's effect.
Chilling Neigh
Gen VIIIBoosts Attack after knocking out a Pokémon.
Chlorophyll
Gen IIIDoubles Speed during strong sunlight.
Clear Body
Gen IIIPrevents stats from being lowered by other Pokémon.
Climber
Gen VCloud Nine
Gen IIINegates all effects of weather, but does not prevent the weather itself.
Color Change
Gen IIIChanges type to match when hit by a damaging move.
Comatose
Gen VIIThis Pokémon always acts as though it were Asleep.
Commander
Gen IXGoes inside the mouth of an ally Dondozo if one is on the field.
Competitive
Gen VIRaises Special Attack by two stages upon having any stat lowered.
Compound Eyes
Gen IIIIncreases moves' accuracy to 1.3×.
Confidence
Gen VConqueror
Gen VContrary
Gen VInverts stat changes.
Corrosion
Gen VIIThis Pokémon can inflict poison on Poison and Steel Pokémon.
Costar
Gen IXCopies ally's stat changes on entering battle.
Cotton Down
Gen VIIIWhen Ignores moves and abilities that draw in moves.
Cud Chew
Gen IXCauses the Pokémon to reuse an already consumed Berry at the end of the next turn.
Curious Medicine
Gen VIIIResets all stat changes upon entering battlefield.
Cursed Body
Gen VHas a 30% chance of Disabling any move that hits the Pokémon.
Cute Charm
Gen IIIHas a 30% chance of infatuating attacking Pokémon on contact.
Damp
Gen IIIPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Dancer
Gen VIIWhenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Dark Aura
Gen VIStrengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Dauntless Shield
Gen VIIIBoosts Defense in battle.
Daze
Gen VDazzling
Gen VIIOpposing Pokémon cannot use priority attacks.
Decoy
Gen VDeep Sleep
Gen VDefeatist
Gen VHalves Attack and Special Attack at 50% max HP or less.
Defiant
Gen VRaises Attack two stages upon having any stat lowered.
Delta Stream
Gen VICreates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate Land
Gen VICreates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Disguise
Gen VIIPrevents the first instance of battle damage.
Disgust
Gen VDodge
Gen VDownload
Gen IVRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Dragonize
Gen IXThe Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Dragons Maw
Gen VIIIPowers up Dragon-type moves.
Drizzle
Gen IIISummons rain that lasts indefinitely upon entering battle.
Drought
Gen IIISummons strong sunlight that lasts indefinitely upon entering battle.
Dry Skin
Gen IVCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.2
Early Bird
Gen IIIMakes sleep pass twice as quickly.
Earth Eater
Gen IXRestores HP when hit by a Ground-type move.
Effect Spore
Gen IIIHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge
Gen VIIWhen this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis
Gen IXWhen hit by an attack, the power of the next Electric-type move it uses is doubled.
Embody Aspect
Gen IXEmbody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
Emergency Exit
Gen VIIThis Pokémon automatically switches out when its HP drops below half.
Explode
Gen VFairy Aura
Gen VIStrengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Filter
Gen IVDecreases damage taken from super-effective moves by 1/4.
Flame Body
Gen IIIHas a 30% chance of burning attacking Pokémon on contact.
Flame Boost
Gen VFlare Boost
Gen VIncreases Special Attack to 1.5× when burned.
Flash Fire
Gen IIIProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Gift
Gen IVIncreases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Flower Veil
Gen VIProtects friendly grass Pokémon from having their stats lowered by other Pokémon.
Fluffy
Gen VIIDamage from contact moves is halved. Damage from Fire moves is doubled.
Forecast
Gen IIIChanges castform's type and form to match the weather.
Forewarn
Gen IVReveals the opponents' strongest move upon entering battle.
Fortune
Gen VFriend Guard
Gen VDecreases all direct damage taken by friendly Pokémon to 0.75×.
Frighten
Gen VFrisk
Gen IVReveals an opponent's held item upon entering battle.
Frostbite
Gen VFull Metal Body
Gen VIIOther Pokémon cannot lower this Pokémon's stats.
Fur Coat
Gen VIHalves damage from physical attacks.
Gale Wings
Gen VIRaises flying moves' priority by one stage.
Galvanize
Gen VIIThis Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Gluttony
Gen IVMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Good As Gold
Gen IXGives immunity to status moves.
Gooey
Gen VILowers attacking Pokémon's Speed by one stage on contact.
Gorilla Tactics
Gen VIIIBoosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Cloak
Gen VGrass Pelt
Gen VIBoosts Defense while grassy terrain is in effect.
Grassy Surge
Gen VIIWhen this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Grim Neigh
Gen VIIIBoosts Special Attack after knocking out a Pokémon.
Guard Dog
Gen IXBoosts Attack if intimidated, and prevents being forced to switch out.
Gulp
Gen VGulp Missile
Gen VIIIIf a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Guts
Gen IIIIncreases Attack to 1.5× with a major status ailment.
Hadron Engine
Gen IXCreates an Electric Terrain when entering battle, and boosts Special Attack while active.
Harvest
Gen VHas a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer
Gen VHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heatproof
Gen IVHalves damage from fire moves and burns.
Heavy Metal
Gen VDoubles the Pokémon's weight.
Herbivore
Gen VHero
Gen VHigh Rise
Gen VHoney Gather
Gen IVThe Pokémon may pick up honey after battle.
Hospitality
Gen IXWhen a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Hot Blooded
Gen VHuge Power
Gen IIIDoubles Attack in battle.
Hunger Switch
Gen VIIICauses Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle
Gen IIIStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration
Gen IVCures any major status ailment after each turn during rain.
Hyper Cutter
Gen IIIPrevents Attack from being lowered by other Pokémon.
Ice Body
Gen IVHeals for 1/16 max HP after each turn during hail. Protects against hail damage.
Ice Face
Gen VIIIThe Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be res
Ice Scales
Gen VIIIHalves damage from Special moves.
Illuminate
Gen IIIDoubles the wild encounter rate.
Illusion
Gen VTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity
Gen IIIPrevents poison.
Imposter
Gen VTransforms upon entering battle.
Infiltrator
Gen VBypasses light screen, reflect, and safeguard.
Innards Out
Gen VIIWhen this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner Focus
Gen IIIPrevents flinching.
Insomnia
Gen IIIPrevents sleep.
Instinct
Gen VInterference
Gen VIntimidate
Gen IIILowers opponents' Attack one stage upon entering battle.
Intrepid Sword
Gen VIIIBoosts Attack in battle.
Iron Barbs
Gen VDamages attacking Pokémon for 1/8 their max HP on contact.
Iron Fist
Gen IVStrengthens punch-based moves to 1.2× their power.
Jagged Edge
Gen VJustified
Gen VRaises Attack one stage upon taking damage from a dark move.
Keen Eye
Gen IIIPrevents accuracy from being lowered.
Klutz
Gen IVPrevents the Pokémon from using its held item in battle.
Last Bastion
Gen VLeaf Guard
Gen IVProtects against major status ailments during strong sunlight.
Levitate
Gen IIIEvades ground moves.
Libero
Gen VIIILibero changes the Pokémon's type to that of its previously used attack.
Life Force
Gen VLight Metal
Gen VHalves the Pokémon's weight.
Lightning Rod
Gen IIIRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Limber
Gen IIIPrevents paralysis.
Lingering Aroma
Gen IXContact changes the attacker's Ability to Lingering Aroma.
Liquid Ooze
Gen IIIDamages opponents using leeching moves for as much as they would heal.
Liquid Voice
Gen VIISound-based moves become Water-type.
Long Reach
Gen VIIThis Pokémon's moves do not make contact.
Lullaby
Gen VLunchbox
Gen VMagic Bounce
Gen VReflects most non-damaging moves back at their user.
Magic Guard
Gen IVProtects against damage not directly caused by a move.
Magician
Gen VISteals the target's held item when the bearer uses a damaging move.
Magma Armor
Gen IIIPrevents freezing.
Magnet Pull
Gen IIIPrevents steel opponents from fleeing or switching out.
Marvel Scale
Gen IIIIncreases Defense to 1.5× with a major status ailment.
Medic
Gen VMega Launcher
Gen VIStrengthens aura and pulse moves to 1.5× their power.
Mega Sol
Gen IXThe Pokémon can use its moves as if the weather were harsh sunlight.
Melee
Gen VMerciless
Gen VIIThis Pokémon's moves critical hit against poisoned targets.
Mimicry
Gen VIIIChanges type depending on the terrain.
Minds Eye
Gen IXThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-t
Minus
Gen IIIIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Mirror Armor
Gen VIIIReflects any stat-lowering effects.
Misty Surge
Gen VIIWhen this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold Breaker
Gen IVBypasses targets' abilities if they could hinder or prevent a move.
Mood Maker
Gen VMoody
Gen VRaises a random stat two stages and lowers another one stage after each turn.
Motor Drive
Gen IVAbsorbs electric moves, raising Speed one stage.
Mountaineer
Gen VMoxie
Gen VRaises Attack one stage upon KOing a Pokémon.
Multiscale
Gen VHalves damage taken from full HP.
Multitype
Gen IVChanges arceus's type and form to match its held Plate.
Mummy
Gen VChanges attacking Pokémon's abilities to Mummy on contact.
Mycelium Might
Gen IXStatus moves go last, but are not affected by the opponent's ability.
Natural Cure
Gen IIICures any major status ailment upon switching out.
Neuroforce
Gen VIIIncreases super-effective damage dealt to 1.25×.
Neutralizing Gas
Gen VIIINeutralizes abilities of all Pokémon in battle.
No Guard
Gen IVEnsures all moves used by and against the Pokémon hit.
Nomad
Gen VNormalize
Gen IVMakes the Pokémon's moves all act normal-type.
Nurse
Gen VOblivious
Gen IIIPrevents infatuation and protects against captivate.
Omnipotent
Gen VOpportunist
Gen IXCopies stat boosts by the opponent.
Orichalcum Pulse
Gen IXTurns the sunlight harsh when entering battle, and boosts Attack while active.
Overcoat
Gen VProtects against damage from weather.
Overgrow
Gen IIIStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo
Gen IIIPrevents confusion.
Parental Bond
Gen VILets the bearer hit twice with damaging moves. The second hit has half power.
Parry
Gen VPastel Veil
Gen VIIIPrevents the Pokémon and its allies from being poisoned.
Perception
Gen VPerish Body
Gen VIIIWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket
Gen VSteals attacking Pokémon's held items on contact.
Pickup
Gen IIIPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Piercing Drill
Gen IXWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Pixilate
Gen VITurns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Plus
Gen IIIIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison Heal
Gen IVHeals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point
Gen IIIHas a 30% chance of poisoning attacking Pokémon on contact.
Poison Puppeteer
Gen IXPokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch
Gen VHas a 30% chance of poisoning target Pokémon upon contact.
Power Construct
Gen VIITransforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power Nap
Gen VPower Of Alchemy
Gen VIIWhen an ally faints, this Pokémon gains its Ability.
Power Spot
Gen VIIIJust being next to the Pokémon powers up moves.
Prankster
Gen VRaises non-damaging moves' priority by one stage.
Pressure
Gen IIIIncreases the PP cost of moves targetting the Pokémon by one.
Pride
Gen VPrimordial Sea
Gen VICreates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Prism Armor
Gen VIIReduces super-effective damage to 0.75×.
Propeller Tail
Gen VIIIIgnores moves and abilities that draw in moves.
Protean
Gen VIChanges the bearer's type to match each move it uses.
Protosynthesis
Gen IXRaises highest stat in harsh sunlight, or if holding Booster Energy.
Psychic Surge
Gen VIIWhen this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Punk Rock
Gen VIIIBoosts sound-based moves and halves damage from the same moves.
Pure Power
Gen IIIDoubles Attack in battle.
Purifying Salt
Gen IXProtects from status conditions and halves damage from Ghost-type moves.
Quark Drive
Gen IXRaises highest stat on Electric Terrain, or if holding Booster Energy.
Queenly Majesty
Gen VIIOpposing Pokémon cannot use priority attacks.
Quick Draw
Gen VIIIEnables the Pokémon to move first occasionally.
Quick Feet
Gen IVIncreases Speed to 1.5× with a major status ailment.
Rain Dish
Gen IIIHeals for 1/16 max HP after each turn during rain.
Rattled
Gen VRaises Speed one stage upon being hit by a dark, ghost, or bug move.
Receiver
Gen VIIWhen an ally faints, this Pokémon gains its Ability.
Reckless
Gen IVStrengthens recoil moves to 1.2× their power.
Refrigerate
Gen VITurns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
Regenerator
Gen VHeals for 1/3 max HP upon switching out.
Ripen
Gen VIIIDoubles the effect of berries.
Rivalry
Gen IVIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Rks System
Gen VIIChanges this Pokémon's type to match its held Memory.
Rock Head
Gen IIIProtects against recoil damage.
Rocky Payload
Gen IXPowers up Rock-type moves.
Rough Skin
Gen IIIDamages attacking Pokémon for 1/8 their max HP on contact.
Run Away
Gen IIIEnsures success fleeing from wild battles.
Run Up
Gen VSand Force
Gen VStrengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand Rush
Gen VDoubles Speed during a sandstorm. Protects against sandstorm damage.
Sand Spit
Gen VIIICreates a sandstorm when hit by an attack.
Sand Stream
Gen IIISummons a sandstorm that lasts indefinitely upon entering battle.
Sand Veil
Gen IIIIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sandpit
Gen VSap Sipper
Gen VAbsorbs grass moves, raising Attack one stage.
Schooling
Gen VIIWishiwashi becomes Schooling Form when its HP is 25% or higher.
Scrappy
Gen IVLets the Pokémon's normal and fighting moves hit ghost Pokémon.
Screen Cleaner
Gen VIIINullifies effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower
Gen IXTurns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Sequence
Gen VSerene Grace
Gen IIIDoubles the chance of moves' extra effects occurring.
Shackle
Gen VShadow Dash
Gen VShadow Shield
Gen VIIWhen this Pokémon has full HP, regular damage from moves is halved.
Shadow Tag
Gen IIIPrevents opponents from fleeing or switching out.
Share
Gen VSharpness
Gen IXPowers up slicing moves.
Shed Skin
Gen IIIHas a 33% chance of curing any major status ailment after each turn.
Sheer Force
Gen VStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shell Armor
Gen IIIProtects against critical hits.
Shield
Gen VShield Dust
Gen IIIProtects against incoming moves' extra effects.
Shields Down
Gen VIITransforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Simple
Gen IVDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Skater
Gen VSkill Link
Gen IVExtends two-to-five-hit moves and triple kick to their full length every time.
Slow Start
Gen IVHalves Attack and Speed for five turns upon entering battle.
Slush Rush
Gen VIIDuring Hail, this Pokémon has double Speed.
Sniper
Gen IVStrengthens critical hits to inflict 3× damage rather than 2×.
Snow Cloak
Gen IVIncreases evasion to 1.25× during hail. Protects against hail damage.
Snow Warning
Gen IVSummons hail that lasts indefinitely upon entering battle.
Solar Power
Gen IVIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid Rock
Gen IVDecreases damage taken from super-effective moves by 1/4.
Soul Heart
Gen VIIThis Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Soundproof
Gen IIIProtects against sound-based moves.
Speed Boost
Gen IIIRaises Speed one stage after each turn.
Spicy Spray
Gen IXWhen the Pokémon takes damage from a move, it burns the attacker.
Spirit
Gen VSponge
Gen VSprint
Gen VStakeout
Gen VIIThis Pokémon's moves have double power against Pokémon that switched in this turn.
Stall
Gen IVMakes the Pokémon move last within its move's priority bracket.
Stalwart
Gen VIIIIgnores moves and abilities that draw in moves.
Stamina
Gen VIIRaises this Pokémon's Defense by one stage when it takes damage from a move.
Stance Change
Gen VIChanges aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
Static
Gen IIIHas a 30% chance of paralyzing attacking Pokémon on contact.
Steadfast
Gen IVRaises Speed one stage upon flinching.
Stealth
Gen VSteam Engine
Gen VIIIBoosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steelworker
Gen VIIThis Pokémon's Steel moves have 1.5× power.
Steely Spirit
Gen VIIIPowers up ally Pokémon's Steel-type moves.
Stench
Gen IIIHas a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold
Gen IIIPrevents a held item from being removed by other Pokémon.
Storm Drain
Gen IVRedirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strong Jaw
Gen VIStrengthens biting moves to 1.5× their power.
Sturdy
Gen IIIPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups
Gen IIIPrevents being forced out of battle by other Pokémon's moves.
Super Luck
Gen IVRaises moves' critical hit rates one stage.
Supersweet Syrup
Gen IXOnce per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Supreme Overlord
Gen IXAttack and Special Attack are boosted for each party Pokémon that has been defeated.
Surge Surfer
Gen VIIDoubles this Pokémon's Speed on Electric Terrain.
Swarm
Gen IIIStrengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet Veil
Gen VIPrevents friendly Pokémon from sleeping.
Swift Swim
Gen IIIDoubles Speed during rain.
Sword Of Ruin
Gen IXLowers Defense of all Pokémon except itself.
Symbiosis
Gen VIPasses the bearer's held item to an ally when the ally uses up its item.
Synchronize
Gen IIICopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Tablets Of Ruin
Gen IXLowers Attack of all Pokémon except itself.
Tangled Feet
Gen IVDoubles evasion when confused.
Tangling Hair
Gen VIIWhen this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Technician
Gen IVStrengthens moves of 60 base power or less to 1.5× their power.
Telepathy
Gen VProtects against friendly Pokémon's damaging moves.
Tenacity
Gen VTera Shell
Gen IXAll damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift
Gen IXWhen Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Teraform Zero
Gen IXAs soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Teravolt
Gen VBypasses targets' abilities if they could hinder or prevent moves.
Thermal Exchange
Gen IXRaises Attack when hit by a Fire-type move. Cannot be burned.
Thick Fat
Gen IIIHalves damage from fire and ice moves.
Thrust
Gen VTinted Lens
Gen IVDoubles damage inflicted with not-very-effective moves.
Torrent
Gen IIIStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Tough Claws
Gen VIStrengthens moves that make contact to 1.33× their power.
Toxic Boost
Gen VIncreases Attack to 1.5× when poisoned.
Toxic Chain
Gen IXMay cause bad poisoning when the Pokémon hits an opponent with a move.
Toxic Debris
Gen IXScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace
Gen IIICopies an opponent's ability upon entering battle.
Transistor
Gen VIIIPowers up Electric-type moves.
Triage
Gen VIIThis Pokémon's healing moves have their priority increased by 3.
Truant
Gen IIISkips every second turn.
Turboblaze
Gen VBypasses targets' abilities if they could hinder or prevent moves.
Unaware
Gen IVIgnores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden
Gen IVDoubles Speed upon using or losing a held item.
Unnerve
Gen VPrevents opposing Pokémon from eating held Berries.
Unseen Fist
Gen VIIIContact moves can strike through Protect/Detect.
Vanguard
Gen VVessel Of Ruin
Gen IXLowers Special Attack of all Pokémon except itself.
Victory Star
Gen VIncreases moves' accuracy to 1.1× for friendly Pokémon.
Vital Spirit
Gen IIIPrevents sleep.
Volt Absorb
Gen IIIAbsorbs electric moves, healing for 1/4 max HP.
Wandering Spirit
Gen VIIISwaps abilities with opponents on contact.
Warm Blanket
Gen VWater Absorb
Gen IIIAbsorbs water moves, healing for 1/4 max HP.
Water Bubble
Gen VIIHalves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Compaction
Gen VIIRaises this Pokémon's Defense by two stages when it's hit by a Water move.
Water Veil
Gen IIIPrevents burns.
Wave Rider
Gen VWeak Armor
Gen VRaises Speed and lowers Defense by one stage each upon being hit by a physical move.
Well Baked Body
Gen IXImmune to Fire-type moves, and Defense is sharply boosted.
White Smoke
Gen IIIPrevents stats from being lowered by other Pokémon.
Wimp Out
Gen VIIThis Pokémon automatically switches out when its HP drops below half.
Wind Power
Gen IXWhen hit by a wind move, the power of the next Electric-type move it uses is doubled.
Wind Rider
Gen IXGives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
Wonder Guard
Gen IIIProtects against damaging moves that are not super effective.
Wonder Skin
Gen VLowers incoming non-damaging moves' base accuracy to exactly 50%.
Zen Mode
Gen VChanges darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
Zero To Hero
Gen IXTransforms into its Hero Form when switching out.
