Wonder Room is a Status Psychic-type move with 10 PP. It was introduced in Generation V.
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power
—
Accuracy
—
PP
10
Priority
0
From the games
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Pokémon that learn Wonder Room
97 Pokémon
Clefairy
#035

Clefable
#036

Psyduck
#054

Golduck
#055

Abra
#063

Kadabra
#064

Alakazam
#065

Slowpoke
#079

Slowbro
#080

Gastly
#092

Haunter
#093

Gengar
#094

Starmie
#121

Mr. Mime
#122

Jynx
#124

Porygon
#137

Mewtwo
#150

Mew
#151

Cleffa
#173

Umbreon
#197

Slowking
#199

Misdreavus
#200

Porygon2
#233

Smoochum
#238

Lugia
#249

Celebi
#251

Ralts
#280

Kirlia
#281

Gardevoir
#282

Sableye
#302

Altaria
#334

Solrock
#338

Baltoy
#343

Claydol
#344

Kecleon
#352

Duskull
#355

Dusclops
#356

Latios
#381

Deoxys
#386

Mismagius
#429

Bronzor
#436

Bronzong
#437

Mime Jr.
#439

Spiritomb
#442

Porygon-Z
#474

Gallade
#475

Dusknoir
#477

Uxie
#480

Mesprit
#481

Azelf
#482

Darkrai
#491

Munna
#517

Musharna
#518

Yamask
#562

Cofagrigus
#563

Solosis
#577

Duosion
#578

Reuniclus
#579

Elgyem
#605

Beheeyem
#606

Meloetta
#648

Braixen
#654

Delphox
#655

Espurr
#677

Meowstic
#678

Carbink
#703

Xerneas
#716

Diancie
#719

Hoopa
#720

Popplio
#728

Brionne
#729

Primarina
#730

Cutiefly
#742

Ribombee
#743

Dewpider
#751

Araquanid
#752

Morelull
#755

Shiinotic
#756

Oranguru
#765

Bruxish
#779

Tapu Lele
#786

Tapu Fini
#788

Lunala
#792

Nihilego
#793

Stakataka
#805

Dottler
#825

Orbeetle
#826

Sinistea
#854

Polteageist
#855

Hatterene
#858

Grimmsnarl
#861

Mr. Rime
#866

Runerigus
#867

Alcremie
#869

Stonjourner
#874

Indeedee
#876

Calyrex
#898
