Magic Room is a Status Psychic-type move with 10 PP. It was introduced in Generation V.
Negates held items for five turns.
Power
—
Accuracy
—
PP
10
Priority
0
From the games
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pokémon that learn Magic Room
64 Pokémon
Wigglytuff
#040

Abra
#063

Kadabra
#064

Alakazam
#065

Drowzee
#096

Hypno
#097

Mr. Mime
#122

Jynx
#124

Mewtwo
#150

Mew
#151

Natu
#177

Xatu
#178

Espeon
#196

Misdreavus
#200

Stantler
#234

Smoochum
#238

Celebi
#251

Ralts
#280

Kirlia
#281

Gardevoir
#282

Lunatone
#337

Shuppet
#353

Banette
#354

Latias
#380

Jirachi
#385

Mismagius
#429

Mime Jr.
#439

Gallade
#475

Uxie
#480

Mesprit
#481

Azelf
#482

Cresselia
#488

Sigilyph
#561

Gothita
#574

Gothorita
#575

Gothitelle
#576

Meloetta
#648

Fennekin
#653

Braixen
#654

Delphox
#655

Espurr
#677

Meowstic
#678

Klefki
#707

Hoopa
#720

Cutiefly
#742

Ribombee
#743

Dewpider
#751

Araquanid
#752

Morelull
#755

Shiinotic
#756

Oranguru
#765

Mimikyu
#778

Bruxish
#779

Tapu Lele
#786

Tapu Fini
#788

Lunala
#792

Stakataka
#805

Dottler
#825

Orbeetle
#826

Hatterene
#858

Mr. Rime
#866

Alcremie
#869

Indeedee
#876

Calyrex
#898
