Jump Kick is a Physical Fighting-type move with 100 base power, 95% accuracy and 10 PP. It was introduced in Generation I.
If the user misses, it takes half the damage it would have inflicted in recoil.
Power
100
Accuracy
95%
PP
10
Priority
0
From the games
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
