Clamp is a Physical Water-type move with 35 base power, 85% accuracy and 15 PP. It was introduced in Generation I.
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power
35
Accuracy
85%
PP
15
Priority
0
From the games
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.





